Like ACID in the previous chapter, we’ll now look at the user interface and some basic operations of Audition. In the next chapter, we’ll use it to record and edit sound effects for our game.
Note The interface displayed in this chapter has the Organizer window hidden via the View menu. If you choose to leave the window visible, the layouts you see will be slightly different, although the processes will remain the same.
To begin, let’s look at the screen and identify the various elements that make up the Audition interface, which can be seen in Figure 12.11. At the top of the window you will see the familiar Windows title and menu bars. Below that is a toolbar that gives you quick access to the most commonly used commands. These tools can be used to edit, play back, and save your composition.
Figure 12.11: The interface offers standard Windows menu bars.
Along with the standard toolbars, there are also several interface items that are unique to Audition, including the Time window, Transport, and Horizontal Zoom, to name a few. Figure 12.12 has been altered to reflect these areas that we’ll look at in more detail.
Figure 12.12: The areas of Audition’s interface are clearly marked here.