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Chapter Review

We have a functional game at this time, but it lacks several things. In fact, if you play the game, you’ll quickly see that there are several things that we have left to do in order to create a more playable game. In the next chapter, we’ll continue working on this game by adding music, sound effects,...
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Events

We now have a game that contains objects, and their movements have been set, but nothing will happen when the objects collide with one another. This would obviously limit any type of fun we would have with this game. To set this up, we are going to need to open the Event Editor. There are several ways...
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Movement

Our level now looks like Figure 9.11. If we were to run the game at this time, we would be left with a screen of stationary objects. For any type of game project, we’ll need to create movement of objects. Let’s begin with the ball. Right-click on this object and then choose Properties, New Movement...
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Let’s Get Started

The first step in our project is to open MMF. Once it is open, from the File menu choose New. This will open a window that allows us to create a new game. Choose Application from the window and click OK. You now see many of the editors that we spent time looking at in the last chapter. Note A frame...
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Our First Game in MMF

Now that we have a foundation in MMF, we can move on to building our first game. This project will be the easiest in the book because we’ll try to cover a variety of topics that we can use again in later projects.
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Chapter Review

In this chapter, we started an application in MMF and looked more closely at the various editors we’ll use for our games. In the next chapter, we’ll continue work with MMF and will begin constructing our first game.
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Event Editor

This is where your game will really come to life. The actions you assign here are called interactivity. Once you become experienced with MMF, you will find that this editor is where you will spend most of your time. It is here that you decide all the events in your game. The Event Editor (see Figure...
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Frame Editor

The Frame Editor (see Figure 8.9) is the initial “blank page” for each of your levels. It displays your play area and is where you put background objects and the main characters of your game. You generally access this screen from the Storyboard Editor screen. Figure 8.9: The Frame Editor. This...
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Storyboard Editor

Most games are composed of several different levels, and this screen allows you to add levels to your game, copy levels, and change the order of the levels by moving them around. This is also where you decide on the size of your playing area, add and edit professional-looking fades to each level, and...
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Quick Guide to MMF

MMF is built around three main editing screens that allow you to control the main aspects of your game. The Storyboard Editor is the screen that allows you to decide the order of the levels in the game. The Level Editor allows you to decide which characters, backgrounds, and objects to put in your level...
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