pages bg right
 Currently Browsing: 3D Game Development

Adobe’s Audition

In the previous chapter, we looked at ACID, which is going to be our application of choice for the creation of music for our game. In this chapter, we are going to look at Adobe’s (www.Adobe.com) Audition, a program that we’ll use for recording and editing sound effects for our game.
Read More of Adobe’s Audition

Chapter Review

As you have seen, there is a tremendous number of features in ACID that make it an extremely useful program for game developers. It’s one of the easiest programs that you’ll ever use and one that you undoubtedly will make a spot for in your toolbox. In the next chapter, we’ll look at Adobe’s...
Read More of Chapter Review

Properties Tab

The Properties tab, which is located at the bottom of the ACID window and can be seen in Figure 11.22, contains options to modify the behavior of whole tracks or events on a track. From this tab, you can ACIDize files, modify a track’s stretching properties, or edit the start point and pitch of a specific...
Read More of Properties Tab

Track List

The Track List contains the master controls for each track. From here you can adjust the volume, mute the track, and reorder tracks. You can see a sample of the Track List in Figure 11.18. Figure 11.18: The Track List gives you control over each of the tracks. There are a few areas within the Track...
Read More of Track List

Zoom Controls

The magnifying glass icons displayed at the ends of the scrollbar allow you to change the magnification level of your ACID project. The large icon, seen in Figure 11.17, increases the track height zoom level; the smaller icon decreases the level. You can also display a zoom tool by clicking on the box...
Read More of Zoom Controls

Scrollbars

The horizontal scrollbar is displayed below the Time Ruler. Click and drag the scrollbar to pan left or right through the project. The scrollbar also functions as a zoom control. Click and drag the edges of the scrollbar to zoom in and out, or double-click the scrollbar to zoom out so that the entire...
Read More of Scrollbars

Time Ruler

The Time Ruler (Figure 11.16) is displayed along the bottom of the Track View. To change the format of the display, right-click on the timeline and choose an option from the shortcut menu. This timeline will change with tempo because the number of bars and beats per second of real time will change with...
Read More of Time Ruler

Beat Ruler

The Beat Ruler is displayed along the top of the Track View and allows you to place events in reference to the musical time of bars and beats. The timeline has a fixed length and will not change when you alter the tempo. In Figure 11.15, the 1.1 represents beat one of measure one, and each ruler mark...
Read More of Beat Ruler

The Track View

The Track View is used to compile the project. By “drawing” the tracks in the Track View, you are able to compose a track. Figure 11.14 contains a labeled drawing for the Track View window. Figure 11.14: The Track View is the space where you will draw events on each track.
Read More of The Track View

The Media Explorer

The Media Explorer is very much like the standard Windows Explorer that you are probably already familiar with. On the left is a directory view of the drives on your computer and drives on the network if you are connected to a network. When you click on a drive or a folder in a drive, you will see the...
Read More of The Media Explorer